May 07, 2005, 04:47 AM // 04:47
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#2
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Frost Gate Guardian
Join Date: Apr 2005
Profession: A/W
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They don't suck...Well..Not really...Most people thats say they suck are jelous W/Mos that get owned by them :P..
It all depends on how you play, every class has its strengths and weaknesses, Ne/W just happen to have lower armor than warriors..
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May 07, 2005, 04:51 AM // 04:51
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: Grenths Rejects [GR]
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I just made one, only lvl 5 so far and i love it. Crazy health drainer indeed
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May 07, 2005, 05:29 AM // 05:29
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#4
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Ascalonian Squire
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I dunno, if you can survive long enough, those damn minions drive me nuts.
You'll read a lot of garbage, but in all honesty, everything is good. It's rock paper scissors. Every class has a strength and every class has a weakness. Right now, people are just bum-rushing and zerging and so the warrior/monk is very powerful in that role. Once players stop and think and design something to combat W/M, they will not be so dominate. There are lots of skills to combat them, people just don't tend to choose them.
The key is, figure out what kind of Necro/War you want to be and build your character to that and the second key is to not cookie cutter yourself. If 5000 people say "Necro/War sucks unless it's all death magic!" well, what do you think people are going to design against in the long run? Try to make yourself unique. Don't just think about what skills you have, but what skills the people you're playing against will likely choose. If you ever played Magic the Gathering, it's very similar.
Pick what's fun to you and enjoy it, don't listen to the yahoos.
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May 07, 2005, 05:58 AM // 05:58
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#5
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Pre-Searing Cadet
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Cool - I really do want to try a more melee oriented char like the one in that link. I'll tweak it and let you all know how it goes. Any advice on that template is appreciated.
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May 08, 2005, 05:11 AM // 05:11
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#6
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Lion's Arch Merchant
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Yeah, I was thinking about making a N/W for a long time (mostly due to how cool and evil the necromancer can look >=), but my friend said that later in the game, W/N works much better because of the much higher warrior armor.
I'm thinking that a N/W would work better if you use more energy-based skills, since you get soul reaping, but I'm not sure how it can compare to the super armor of a warrior. I want to make a fairly competitive PvE character, so I'm wondering if a N/W could work out as well as a W/N.
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May 08, 2005, 08:57 AM // 08:57
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#7
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Ascalonian Squire
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N/W is all about damage. You are not a tank. But with more energy, you might be able to outdamage a Necro/War. But mainly, they look so much damn cooler.
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May 08, 2005, 04:41 PM // 16:41
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#8
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Academy Page
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tell me this, what attributes will the N/W use thats derived from the 'warrior' part
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May 08, 2005, 04:51 PM // 16:51
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#9
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Underworld Spelunker
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the experts seem to think that a necro primary is fine in PVE but not for PVP (not enough bodies around to exploit)
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May 08, 2005, 11:19 PM // 23:19
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#10
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Lion's Arch Merchant
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Quote:
Originally Posted by Big Fat Duck
tell me this, what attributes will the N/W use thats derived from the 'warrior' part
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Axe Mastery, Hammer Mastery, Swordsmanship and Tactics (everything except for Strength.) Also, N/Ws cannot equip the warrior armor, which I think is a big downer.
I've actually created a N/W with a sword and shield. At level 10 he seems pretty good despite the weak armor, since the shield really helps, but later in the game, I imagine the lack of warrior armor would be a really weak defensive liability. On the plus side, the N/W can use a lot more spells than a W/* and has very little recovery time in between fights (but then is limited to a smaller range of monsters to fight). This is only for PvE though, I haven't experimented in PvP yet.
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May 09, 2005, 12:48 AM // 00:48
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#11
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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I'm working on my own N/W right now. She's about level thirteen, and is running about Yak's Bend. I'm not sure if it's me or the area, but the difficulty has scaled incredibly. It makes me wonder if I'm doing something wrong.
I have her focused on swords, though I've also experimented with axes as well. Unfortunately, because of the limited availability of warrior skills up to this point, I haven't had much room to experiment.
As for the necro abilities though, I have enough points in blood magic for a two-pip life siphon, and curses boosted up to around seven or eight for overkill damage (mark of pain) and life-regen (insidious parasite).
Once I earn enough death skills, I hope to be able to transfer most of my skill points over as I figure death magic will allow the character to be more viable. I'll be able to deal damage, drain life (from minions and corpses), and also have my own little army.
- edit -
If anyone's curious, find me.
I'm Soul Steel.
Last edited by Studio Ghibli; May 09, 2005 at 01:10 AM // 01:10..
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May 09, 2005, 07:50 PM // 19:50
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#12
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Academy Page
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If you are going to make one, save all of us that play one good and stay the hell away from the Minion build - dead body build. You give us all a bad name going that route, Thanks Cor Dub
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May 09, 2005, 08:08 PM // 20:08
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#13
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Academy Page
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aren't dots pretty useless late game too?
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May 09, 2005, 08:57 PM // 20:57
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#14
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Academy Page
Join Date: Apr 2005
Guild: Parliament of Rooks
Profession: N/Me
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Quote:
Originally Posted by Witchfinder General
aren't dots pretty useless late game too?
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hexes can be dispelled, so sure, they can be useless to that end...however, if you hex, and focus fire you can be dropping so much damage quickly that dispelling hexes is the least of a healers worries. Also remember you can have a max of 10 pips either direction. With hp -10 pips is -10 hp per second, add in some damage = ouch.
as for the OP, Necro Warrior I think would actually be superior to a warrior if for nothing else than the mana pool. Unlike other casters, you can gain hp for casting, which when properly spec'ed, can make you alot tuffer than a regular warrior. However, if you are going for the curses route or death route (pve...Ill say GvG in CTF situations) Warrior necro would be better.
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May 09, 2005, 11:26 PM // 23:26
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#15
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Lion's Arch Merchant
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I have a very awesome W/N. He can solo and farm better than any other character I've seen. Mark of Pain is a sweet, sweet spell. W/N is better than N/W in my opinion because the Warrior Armor outweighs the Soul reaping. Energy Management isn't a big deal for a W/N, grab a cesta and some gladiator armor... Also if you are lucky, grab a Zealous Weapon. They are awesome for energy management.(My warrior currently has approx. 33 energy. It lasts long enough for a battle for me.)
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May 10, 2005, 12:40 AM // 00:40
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#16
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Academy Page
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Quote:
Originally Posted by Auh
I have a very awesome W/N. He can solo and farm better than any other character I've seen. Mark of Pain is a sweet, sweet spell. W/N is better than N/W in my opinion because the Warrior Armor outweighs the Soul reaping. Energy Management isn't a big deal for a W/N, grab a cesta and some gladiator armor... Also if you are lucky, grab a Zealous Weapon. They are awesome for energy management.(My warrior currently has approx. 33 energy. It lasts long enough for a battle for me.)
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But what u dont understand is my end game armour has 70 yours has 80 to 85. Now im not dumb i will take the body scar pattern which puts me at about 330 armor. Thats with out a shield, and holding and ideal or icon, now you have 33 energy and thats about all u will have at endgame. Now if i go icon and body scar i have 60 + energy. Now your 80+ more armor IS WORTH NOTHING TO ME, as the spells i have are damage BEFORE ARMOR. Now, after i get deep wounds on you, your now 20% lower base health, so you run around 450 health maybe higher but i wouldnt wanted to be. Now before deep wounds comes in you have Life transfer on you and blood renew on me, after blood renew a little vampiric gaze. Now you are about 3 sec from dieing here, so after Deep wounds 20% life reduction. So you are pushing before damage 360 around there, now i have no use for weapon attacks so its all damage before armor. So you around 145 health give or take, and losing at a good pass. Oh forget Bleed before deep wound, then a little vampiric touch Vampiric gaze and dead, in about 5 sec. Now why cant you bet me because in order to do the amount of damage melee and spell you would need about 15 more mana, JUST TO STAY ALIVE THROUGH THAT COMBO, but you would still die because Life Transfere ignores armor as does all the vampire spells, Bleed ignores armor as does Deep wounds so your more armor just amount to about -450 or what ever your life amount is because you are dead think you can kill a N/W. No warrior can do this Mes and Ele are the only things that kill me. So sorry better rebuild.
Last edited by Cordub; May 10, 2005 at 12:42 AM // 00:42..
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May 10, 2005, 04:32 AM // 04:32
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#17
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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Calm down there.
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May 10, 2005, 04:54 AM // 04:54
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#18
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Guest
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no one cares about hypothetical situations. Especially when they are about necro blood skills that even though they ignore armor-the damage they do is pitiful.
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May 10, 2005, 01:07 PM // 13:07
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#20
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Ascalonian Squire
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Anything necro is only good up to Lions Gate. After that, I wish you the best of luck. I found this out the hard way.
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